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Jan 13, 2025
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Undergraduate Record 2011-2012 [ARCHIVED RECORD]
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CS 4820 - Real Time Rendering Examines real-time rendering of high-quality interactive graphics. Studies the advances in graphics hardware and algorithms that are allowing applications such as video games, simulators, and virtual reality to become capable of near cinematic-quality visuals at real-time rates. Topics include non-photorealistic rendering, occlusion culling, level of detail, terrain rendering, shadow generation, image-based rendering, and physical simulation. Over several projects throughout the semester students work in small teams to develop a small 3-D game engine incorporating some state-of-the-art techniques. Prerequisite: Grade of C- or better in CS 4810 or equivalent working knowledge.
Credits: 3
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