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    University of Virginia
   
 
  Nov 21, 2017
 
 
    
Undergraduate Record 2006-2007 [ARCHIVED RECORD]

CS 446 - Real Time Rendering


Examines real-time rendering of high-quality interactive graphics. Studies the advances in graphics hardware and algorithms that are allowing applications such as video games, simulators, and virtual reality to become capable of near cinematic-quality visuals at real-time rates. Topics include non-photorealistic rendering, occlusion culling, level of detail, terrain rendering, shadow generation, image-based rendering, and physical simulation. Over several projects throughout the semester students work in small teams to develop a small 3-D game engine incorporating some state-of-the-art techniques. (Y)

Prerequisites & Notes
Prerequisite: Grade of C- or better in CS 445 or equivalent working knowledge.

Credits: 3